http://tvtropes.org/pmwiki/pmwiki.php/Manga/SailorMoon
Sailor Moon: Destiny Revival is a five-part fan-made game series using the Beats.
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Sailor Moon began as a 1991-1997 manga series written by Naoko Takeuchi, chronicling the adventures of a young, clumsy and underachieving schoolgirl named Usagi Tsukino. The manga was soon adapted into a popular anime series by Toei Animation, Sailor Moon.
In the Sailor Moon manga, Usagi's life takes a turn for the unexpected when she discovers that she is the Reincarnation of an ancient lunar warrior from the Moon Kingdom. With the aid of a feline mentor called Luna, Usagi must take up the mission of defending the Earth from the various evils that threaten it while searching for the reincarnation of the Moon Kingdom's princess.
Over the course of a year, Usagi grows into her role as the Magical Girl Sailor Moon and greatly matures as a result, gathering a team of four other reincarnated warriors and realizing her true potential as both a fighter and a growing young woman. The series itself mostly follows a Monster of the Week format, with subsequent series introducing progressively more powerful villains and matching power-ups, and greatly expanding the mythos behind Usagi's past life in the Moon Kingdom and her fated future in the utopian Crystal Tokyo. The series is generally broken down into the following story arcs (not counting filler): Dark Kingdom, Black Moon, Infinity (Death Busters), Dream (Dead Moon Circus), and Stars (Shadow Galactica). Both the anime and manga end on a high note as Usagi brings peace to Earth and the galaxy.
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In 2012, 15 years after the conclusion of the anime series, Toei Animation announced Sailor Moon Crystal, a Continuity Reboot premiering in 2014 on Niconico. This series adapts the manga more faithfully instead of remaking the original series.
Sailor Moon received several Video Game Adaptation games between 1993 and 2004, including a fan project by Destiny Revival based on Final Fight and Double Dragon variants of Beat 'em Up games. The anime series also spawned five special episodes and three non-serial movies.
Back when it ran under the name Mixx Comics, Tokyopop picked up the original manga as one of its first series. Their translation was loosely based off the DiC version of the anime (though some name changes were unique to it). It was filled with inconsistencies and was flipped so that it read left-to-right, a then-common practice of US manga localization. Besides the questionable translation, Tokyopop's release was also criticized for its poor print and binding quality. (It is rare to find one of these volumes in good condition.) All of their releases went out of print in 2005. Kodansha USA announced in 2011 that they had picked up Sailor Moon and Codename: Sailor V (see below), and would be using the 2003 Japanese reprints as the base for a new printing of the series. Their editions retain the original right-to-left format and use an all-new accurate translation (though it has been frequently criticized for being too literal). In 2014, Kodansha in Japan began releasing brand new editions of the manga with even more updates and alterations.
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The manga has a prequel of sorts in Codename: Sailor V. The first issue was released before Sailor Moon, but the series itself finished after Sailor Moon ended. A pilot for an aborted American live-action/animation blend adaption also exists – a company called Toon Makers pitched this to Toei instead of a dub, but since Toei didn't pick it up, a two-minute music video put together using footage from the pilot remains the only footage ever seen by the general public. You can find more information on this project at Toon Makers Sailor Moon.
This page has a character sheet; please put character-specific tropes there instead of adding them here. It also has a recap sheet.
Owing to the stupendous number of tropes associated with this work, we've split the trope listing into three separate pages. They contain examples of:
Sailor Moon is the trope namer of:
- Sailor Senshi Send-Up: Its main cast, Usagi especially, is a Fountain of Expies.
Alternative Title(s):Bishojo Senshi Sailor Moon, Bishoujo Senshi Sailor Moon
Index
(Redirected from Sailor Moon: Another Story)
Bishōjo Senshi Sailor Moon: Another Story | |
---|---|
Developer(s) | Angel |
Publisher(s) | Angel |
Director(s) | Jōji Yuno |
Producer(s) | Masayuki Sato |
Designer(s) | Shūichi Miyazawa Takuma Kiuchi Yasuhiro Sato |
Programmer(s) | Arbeiter Siina |
Artist(s) | Etsuko Hamanaga Junichi Fujita Yoko Ino |
Writer(s) | Takashi Ikegaya Yoshijirō Muramatsu |
Composer(s) | Takanori Arisawa |
Series | Sailor Moon |
Platform(s) | Super Famicom |
Release | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Bishōjo Senshi Sailor Moon: Another Story[a] is a role-playing video game developed and published by Angel exclusively for the Super Famicom in Japan on 22 September 1995.[1][2][3] Based upon Naoko Takeuchi's Sailor Moonshōjo manga and anime series, the game takes place between the third season and fourth season of the anime series, which adapted the third and fourth arcs of the manga respectively, as players take control of either the five Inner Guardians or the four Outer Guardians in order to protect Crystal Tokyo by fighting against a group of rebels and several of their previously defeated enemies once again that were resurrected by the sorceress Apsu.[4]
Bishōjo Senshi Sailor Moon: Another Story was developed over the course of two years by most of the same team who worked on previously released titles in the Sailor Moon franchise for the Super Famicom at Angel and featured an original plot written by Takashi Ikegaya and Yoshijirō Muramatsu, however multiple issues were faced during production before its eventual launch to the market.[5][6] The game has never been officially released outside Japan, although fan translations exist.
Gameplay[edit]
Gameplay screenshot.
Bishōjo Senshi Sailor Moon: Another Story is a role-playing game (RPG) that takes place from a top-down perspective similar to other games in the genre such as Chrono Trigger, where the player controls the protagonist and her companions in the game's two-dimensionalfictional world that consists of various locations.[7] Areas are depicted as realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Enemies ambush the party with random encounters on a field map and initiates a battle that occurs directly on a separate battle screen.[7]
The player and enemies can use physical or magical attacks to wound their respective targets during battle encounters, and the player may also use items to heal or protect themselves. Each character and enemy has a certain number of hit points, which can be reduced with successful attacks that decreases their hit points, although it can be restored during the next turn. During battle, compatible Sailor Guardians (2 or 3) can use 'Link Techniques', which are unique team up attacks with various effects. All ten Sailor Guardians are playable, though only five members of each Guardian team can join the player's party at one time. On certain occasions, the plot dictates which Guardians are playable but the player may choose to build their party, however certain characters are still required to be in the party during certain story points.
After reaching the last area, two possible outcomes can occur during the final boss sequence depending on the actions taken by the player; If the player manages to defeat the final boss, the good ending is achieved but if the player loses against the boss, Chibiusa and the remaining Guardians will fight a slightly easier form of it and the player will automatically receive the bad ending instead. Through the journey, the player can also collect puzzle pieces which make an image of the Guardians and Tuxedo Mask. If the puzzle is completed, there is a reward at the end of the game.[7]
![Games Games](/uploads/1/2/6/3/126383982/539519266.jpg)
Plot[edit]
In Another Story, a sorceress named Apsu arrives from the 30th century. She has formed a group of girls from Crystal Tokyo known as the 'Opposito Guardians' and ordered them to alter the past in order to change the future to her liking, with the ultimate goal of attaining the Silver Crystal. Apsu and her followers succeed in changing the fates of the defeated villains from the first three-story arcs, bringing deceased villains back to life and turning reformed and healed individuals back to the darkness. With the advice of the ghosts of the Four Kings of Heaven, the Guardians set out to regain the Barazuishō (Rose Crystal), Tuxedo Mask's stone (which replaces the Golden Crystal in the game) in order to change Sailor Moon's destiny back and to save Crystal Tokyo.
Development[edit]
Bishōjo Senshi Sailor Moon: Another Story was developed by most of the original team who worked in previous titles based on Sailor Moon exclusively for the Super Famicom.
Bishōjo Senshi Sailor Moon: Another Story was created over the course of two years by most of the same team who worked on previously released titles in the Sailor Moon franchise for the Super Famicom at Angel.[5][6][8] Its development was helmed by producer Masayuki Sato alongside director Jōji Yuno, while Nakayoshieditor Fumio Osano supervised its production.[5][6][8][9] Shūichi Miyazawa, Takuma Kiuchi and Yasuhiro Sato served as designers, while Miyazawa also contributed as a graphic artist along with Etsuko Hamanaga, Junichi Fujita and Yoko Ino.[5][6][8] The original plot was conceived by writers Takashi Ikegaya and Yoshijirō Muramatsu, while Takanori Arisawa acted as music composer, among other people collaborating with the project.[5][6][8]
The development process and history of Bishōjo Senshi Sailor Moon: Another Story was recounted by several members of the team in an official strategy guide by Kodansha from December 1995, three months after the game's release to the market.[5][6] The team faced issues when writing its plot during development, as the Sailor Moon manga was still being serialized and the third arc was not fishined at the time, in addition of other characters and elements from the series that were not fully introduced yet despite receiving design materials from Takeuchi for guidance according to Ikegaya, with Yuno stating it was reckless making an original story for a manga that was still in publication.[5][6] Various NPCs were added so the plot could have cohesion, as the team originally created the title with intentions to feature the Mugen Gakuen school.[5][6] Miyazawa stated they could not do anything they wanted despite the title of the project.[5][6]
The development team placed emphasis in both depiction and personality of enemies, as Yuno stated that the main characters were already explored through multiple Sailor Moon-related releases, leading to the introduction of the Oppositio Guardians as a way to explore the inverted desire of girls wanting to be Sailor Guardians, among other elements in the series.[5][6] Work on the project began without a set theme, however Yuno claimed that Osano wanted the plot to have each character embarking on their own journey, while Miyazawa stated that the development team originally planned to have battles take place in real-time on the playfield but Yuno later stated that due to being a character-based title, the team felt this playstyle would not work.[5][6] Implementing ten playable characters on the game also proved to be a challenge for the team, as not many role-playing game at the time attempted such feature, while their relationships during cutscenes were taken into account and Osano supervised this aspect of the project as well.[5][6] The team also placed importance in regards to the audio design, while seiyūs from the anime series returned to reprise their roles.[5][6][9]
The team at Angel also borrowed elements from their previous games based on Sailor Moon such as special attacks and music, with Yuno referring it as 'something of a compilation of the other Super Famicom games we’ve made so far'.[5][6] Elements from Sailor Moon S: The Movie were also integrated into the game as well, as Miyazawa stated they left empty memory data on purpose after production of the film was settled before launch, while item integration proved to be another difficult process during development due to the team needing them to feel part of the series, though other gameplay elements such as the accessories were implemented late into development.[5][6]
Release[edit]
Bishōjo Senshi Sailor Moon: Another Story was published by Angel exclusively in Japan on 22 September 1995.[1][3] On 21 February 1996, an album containing music from the game published exclusively in Japan by Nippon Columbia, while another album released by Columbia on 26 May of the same year in Japan as well that featured music from the anime series contained an extra track from the title.[10][11][12] Although it was not officially released outside Japan; however, English fan translation patches for ROM images exist.[13][14][15][16]
Reception[edit]
Reception | ||||||||||||
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Bishōjo Senshi Sailor Moon: Another Story was met with positive reception since its release, as GameRankings gave it a score of 81%.[17] Justin Holmes of AllRPG gave a positive retrospective review of the game, praising several aspects such as the presentation, graphics and battle system, giving it a 8.1 rating out of ten.[18]
Notes[edit]
![Moon Moon](https://i.ytimg.com/vi/o8T0G3-rQUg/hqdefault.jpg)
- ^Japanese: 美少女戦士セーラームーン: Another StoryHepburn: Bishōjo Senshi Sērā Mūn: Another Story?, lit. 'Pretty Soldier Sailor Moon: Another Story'
References[edit]
- ^ ab'Bisyoujyo Senshi Sailor Moon: Another Story [Japanese] - Overview'. AllGame. All Media Network. 1998. Archived from the original on 15 November 2014. Retrieved 23 October 2019.
- ^Eisenbeis, Richard (January 30, 2015). 'The Sailor Scouts Don't Look Half Bad as Retro Game Sprites'. Kotaku. Archived from the original on August 16, 2017. Retrieved January 2, 2020.
- ^ ab'SUPER FAMICOM Soft > 1995' (in Japanese). GAME Data Room. Archived from the original on 21 January 2019. Retrieved 22 October 2019.
- ^Sailormoon ChannelArchived 2012-03-23 at WebCite(in Japanese) Name of story arc given on the official website.
- ^ abcdefghijklmnoいろいろありました - (かいはつひわ) 開発秘話. 美少女戦士セーラームーン Another Story パーフェクトガイド (in Japanese). Kodansha. December 1995. pp. 83–85. ISBN978-4063245677.
- ^ abcdefghijklmnoMuell, Jason (29 May 2017). 'What Challenges Were Faced In Developing Sailor Moon: Another Story?'. tuxedounmasked.com. Tuxedo Unmasked. Archived from the original on 23 March 2019. Retrieved 23 October 2019.
- ^ abcBishōjo Senshi Sailor Moon: Another Story 取扱説明書 (Super Famicom, JP)
- ^ abcdAngel (22 September 1995). Bishōjo Senshi Sailor Moon: Another Story (in Japanese). Super Famicom. Angel. Level/area: Staff roll.
- ^ abAngel (22 September 1995). Bishōjo Senshi Sailor Moon: Another Story (in Japanese). Super Famicom. Angel. Level/area: Introduction.
- ^'COCC-13201 | Pretty Soldier Sailormoon: Another Story Music Collection'. vgmdb.net. VGMdb. Archived from the original on 4 April 2016. Retrieved 23 October 2019.
- ^Gann, Patrick. 'Pretty Soldier Sailor Moon - Another Story Music Collection'. rpgfan.com. Archived from the original on 22 November 2017. Retrieved 23 October 2019.
- ^'COCC-13403 | Pretty Soldier Sailormoon Best Song Collection: Pretty Cast'. vgmdb.net. VGMdb. Archived from the original on 22 September 2016. Retrieved 23 October 2019.
- ^'Bishoujo Senshi Sailor Moon: Another Story'. ROMhacking.net. 10 September 1999. Archived from the original on 26 September 2019. Retrieved 24 October 2019.
- ^Wong, Alistair (6 June 2019). 'Interquel RPG Pretty Soldier Sailor Moon: Another Story Has Been Retranslated'. Siliconera. Curse LLC. Archived from the original on 7 June 2019. Retrieved 24 October 2019.
- ^Adam (11 June 2019). 'An updated English translation of the Sailor Moon: Another Story RPG has been released'. Sailor Moon News. WordPress.com. Retrieved 24 March 2019.
- ^Diaz, Ana (13 June 2019). 'Sailor Moon RPG localized by fans 23 years later - Super Famicom game Sailor Moon: Another Story gets a full fan-translation'. Polygon. Vox Media. Archived from the original on 23 October 2019. Retrieved 23 October 2019.
- ^ ab'Bishoujo Senshi Sailor Moon: Another Story for Super Nintendo'. GameRankings. CBS Interactive. 2019. Archived from the original on 13 May 2019. Retrieved 23 October 2019.
- ^ abHolmes, Justin (14 June 2003). 'Another Story » Review'. allrpg.com. AllRPG. Archived from the original on 9 November 2004. Retrieved 23 October 2019.
External links[edit]
- Bishōjo Senshi Sailor Moon: Another Story at GameFAQs
- Bishōjo Senshi Sailor Moon: Another Story at Giant Bomb
- Bishōjo Senshi Sailor Moon: Another Story at MobyGames
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